Jensen Verlaan
- Game Designer at Ubisoft Toronto -
7th Place
GDL Spooky Game Jam
Oct 2018
"Best Use
of Physical Space"
Alt Ctrl Design Week
Oct 2018
"2nd Best in Theme"
GDL Spooky Game Jam
2018
15+ Games
Released
itch.io
2020
3rd Place
Sheridan Design Week
Oct 2016
Finalist
Sheridan Design Week
Oct 2018
Finalist
Sheridan Design Week
March 2016
Game Design Finalist
"Ubisoft Future Women in Games"
2019
Participant
Global Game Jam
2020
1500+
Game Downloads
itch.io
2020
Participant
Ludum Dare
2021
Participant
TOJam
2021
Projects
Everything!
(Solo Project)
Roles
Tea Time
Sept 2019 - Dec 2019
"Tea Time" is a 2D casual puzzle feature where players are challenged to brew the perfect cup of tea. This solo project achieved 3rd place (out of 47 applicants) in "Ubisoft's Future Women in Games" Game Design challenge.
Gameplay and tea brewing system challenge multiple player skills.
How well players overcome skill challenges determine their tea rank.
Gameplay and tea brewing system challenge multiple player skills.
Game Designer
Systems Designer
Level Designer
Roles
SandStone
Sept 2019 - April 2020
"SandStone" is a 3D narrative / puzzle game developed over 8 months by a team of 5 for Sheridan's BA Game Design's Capstone Project. The gameplay revolves around interactions between a player state system and an environmental puzzle system.
Solving puzzles requires the timing skill, puzzle-solving skill, or both.
Riding and Resisting wind is core to puzzle-solving.
Text guides players and encourages exploration.
Solving puzzles requires the timing skill, puzzle-solving skill, or both.
Game Designer
Puzzle Designer
Project Manager
Roles
Meridiem
Jan 2019 - April 2019
"Meridiem" is a 3D puzzle game that plays off the universal human desires of exploration and experimentation. This playable prototype was developed over 4 months by a team of 4 for a green light proposal presentation and itch.io release.
Simple puzzle designs promote curiosity and experimentation.
Players switch the time of day to alter in-world puzzle elements.
Simple interactions and environmental puzzle solutions.
Simple puzzle designs promote curiosity and experimentation.
Game Designer
Project Manager
Programmer
Roles
GlitterBomb
Oct 29, 2018 - Nov 1, 2018
"GlitterBomb" is an alt ctrl co-op puzzle game where teams match symbols on the screen with symbols on a BIG controller. "GlitterBomb" was created by a team of 5 in 5 days for Sheridan's Alt Ctrl Design Week Challenge (Game Jam).
Players use deduction and teamwork skills to solve puzzle.
Controller inputs include connecting colored wires.
Visual friction is used to increase difficulty in consecutive levels.
Players use deduction and teamwork skills to solve puzzle.