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Jensen Verlaan

- Game Designer at Ubisoft Toronto -
Awards
7th Place
GDL Spooky Game Jam
 Oct 2018
"Best Use
of Physical Space"
Alt Ctrl Design Week
Oct 2018
"2nd Best in Theme"
GDL Spooky Game Jam
2018
15+ Games
Released
itch.io
2020
3rd Place
Sheridan Design Week
Oct 2016
Finalist
Sheridan Design Week
 Oct 2018
Finalist
Sheridan Design Week
 March 2016
Game Design Finalist
"Ubisoft Future Women in Games"
2019
Participant
Global Game Jam
 2020
1500+
Game Downloads
itch.io
2020
Participant
Ludum Dare
 2021
Participant
TOJam
 2021

Projects

Everything!

(Solo Project)

Roles

Tea Time

Sept 2019 - Dec 2019

"Tea Time" is a 2D casual puzzle feature where players are challenged to brew the perfect cup of tea. This solo project achieved 3rd place (out of 47 applicants) in "Ubisoft's Future Women in Games" Game Design challenge.

Game Designer

Systems Designer

Level Designer

Roles

SandStone

Sept 2019 - April 2020

"SandStone" is a 3D narrative / puzzle game developed over 8 months by a team of 5 for Sheridan's BA Game Design's Capstone Project. The gameplay revolves around interactions between a player state system and an environmental puzzle system.

Game Designer

Puzzle Designer

Project Manager

Roles

Meridiem

Jan 2019 - April 2019

"Meridiem" is a 3D puzzle game that plays off the universal human desires of exploration and experimentation. This playable prototype was developed over 4 months by a team of 4 for a green light proposal presentation and itch.io release.

Game Designer

Project Manager

Programmer

Roles

GlitterBomb

Oct 29, 2018 - Nov 1, 2018

"GlitterBomb" is an alt ctrl co-op puzzle game where teams match symbols on the screen with symbols on a BIG controller. "GlitterBomb" was created by a team of 5 in 5 days for Sheridan's Alt Ctrl Design Week Challenge (Game Jam).

Projects
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