Design Demonstration Video
Gameplay Footage
GlitterBomb Team Photo
Oct 29, 2018 - Nov 1, 2018
GlitterBomb
Alt Ctrl Co-op Puzzle Game
"Best Use of Physical Space"
Sheridan Alt Ctrl Design Week
Oct 2018
Top 7 Finalist
Sheridan Alt Ctrl Design Week
Oct 2018
Design Summary:
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Challenge: Design an alt controller and a game designed to use it. Make the controller the core of the gameplay experience.​
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Core Player Skills:
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1. Puzzle-Solving
Players must decipher the correct input combination by solving on-screen visual-based puzzles.
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2. Teamwork
Players must work together to activate the correct inputs on the controller. Since the controller is large, more than two hands are needed, thus enforcing teamwork.
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Game Pillars:
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1. The controller needed to feel BIG and interactable.
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Design Solution:
Interactivity: buttons, wires, colours, shapes, magnet maze.
Size: largeness and awkward shapes adds challenge to gameplay.
2. The majority of gameplay action needed to happen off the screen.
Design Solution:
Controller: bulk of gameplay involves physically navigating around controller to reach its inputs.
3. The game needed to feel as fun to watch as it was to play.
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Design Solution:
Logic Puzzles: Audience can participate in solving on-screen symbol puzzles.
Controller: Watching players navigate around big, awkward controller is funny.
Timer: gives audience and players a sense of urgency.
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