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Step 1: Pitch Proposal

Step 2: Design Solution Presentation

Step 3: Task List (Spreadsheet)

Step 4: First Playable Prototype

Sept 2019 - Dec 2019

Tea Time

2D Casual Puzzle Feature

Game Design Finalist

"Ubisoft Future Women in Games"

2019

Design Summary:

Challenge: "Create a feature based off your morning routine."

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Answer: I wanted to make a game about tea, because its how I always start my day!

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Core Player Skills:

1. Precision | pouring

2. Measurement | filling mug

3. Timing | steeping tea

4. Puzzle-Solving | following recipes

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Tea Rank: is determined by how perfectly players demonstrate mastery of the above skills.

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Replayability: Multiple tea recipes and a highscore tracker invite players to brew each type of tea to perfection while tracking their progress / improvement.

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Affordance: is achieved by visually grouping similar in-game elements, making their purpose and function more intuitive.

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On-Boarding: a playable tutorial introduces one game mechanic at a time, helping the player learn without becoming bored or overwhelmed.

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Step 5: Final Design Demonstration Video

Download and Play it Here!

Finalists of Ubisoft's Future Women in Games Challenge taken at Ubi TO's International Women's Day Event

THIS IS ME

© 2020 by Jensen Verlaan. Proudly created with Wix.com

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