Step 1: Pitch Proposal
Step 2: Design Solution Presentation
Step 3: Task List (Spreadsheet)
Step 4: First Playable Prototype
Sept 2019 - Dec 2019
Tea Time
2D Casual Puzzle Feature
Game Design Finalist
"Ubisoft Future Women in Games"
2019
Design Summary:
Challenge: "Create a feature based off your morning routine."
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Answer: I wanted to make a game about tea, because its how I always start my day!
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Core Player Skills:
1. Precision | pouring
2. Measurement | filling mug
3. Timing | steeping tea
4. Puzzle-Solving | following recipes
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Tea Rank: is determined by how perfectly players demonstrate mastery of the above skills.
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Replayability: Multiple tea recipes and a highscore tracker invite players to brew each type of tea to perfection while tracking their progress / improvement.
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Affordance: is achieved by visually grouping similar in-game elements, making their purpose and function more intuitive.
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On-Boarding: a playable tutorial introduces one game mechanic at a time, helping the player learn without becoming bored or overwhelmed.
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Step 5: Final Design Demonstration Video
Download and Play it Here!
Finalists of Ubisoft's Future Women in Games Challenge taken at Ubi TO's International Women's Day Event
THIS IS ME