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Development Documentation

Gantt Chart

Risk Analysis Report

GDD

Budget

Master Schedule

Play It Here!

Greenlight Proposal Presentation

Let's Play Video

Jan 2019 - April 2019

Meridiem

3D Puzzle Game

"10/10 would play WAY more of this!"

- Freddrock, itch.io

"Fantastic Work! Everything in the game, save for the controls, was communicated with no text or dialogue, and managed to be thought-provoking without being too difficult."

- CoalFire, itch.io

"Great game, nice puzzles."

- Ingix, itch.io

Design Summary:

Challenge: Design a game that appeals to an audience by evoking human's universal desires of exploration and experimentation.

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Player Skills:

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1. Puzzle-Solving | Mental Skill

Our puzzle-solving drew inspiration from The Witness and Find Waldo books. We wanted players to have to figure out goals and solutions with minimal guidance using only observation and experimentation.

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Game Pillars:

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1. There must be a unique mechanic that adds an extra layer of challenge to puzzle-solving.

The time-shift mechanic supplements puzzle-solving by layering visual puzzle hints and functionality within two time states.

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2. Puzzles must be intuitive enough to be solved with visual hints only.

Puzzle affordance is created through hint proximity to puzzles, level design, and playtesting for data and feedback.

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3. Interactions must be visually and functionally simple.

Functionally, Meridiem requires only one button for all object interactions. This encourages player experimentation while removing any sort of challenge from physical core player skills.

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